Star wars knights of the old republic mac version
Can you master the awesome power of the Force on your quest to save the Republic?
Or will you fall to the lure of the dark side? Hero or villain, savior or conqueror…you must choose wisely as you alone will determine the destiny of the entire galaxy! Features: Immersive, action-packed Star Wars role-playing with customizable and evolving playable characters. A brand new Star Wars experience with unique characters, creatures, vehicles and planets. Learn to use the Force with over 40 different powers and build your own Lightsaber. Adventure through some of the most popular Star Wars locations, including Tatooine and the Wookiee homeworld Kashyyyk.
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Choose your party from nine customizable characters, including Twi'leks, droids and Wookiees. Travel to eight enormous worlds in your own starship, the Ebon Hawk. Get support for this game. All rights reserved. Aspyr is a registered trademark of Aspyr Media, Inc. Mac and the Mac logo are trademarks of Apple Computer, Inc. Do you think attitudes to Mac gaming have changed in recent years? Is the platform less of an also-ran now? I think the Mac is definitely gaining legitimacy as a gaming platform.
More and more people are carrying around capable gaming machines in the form of MacBooks and MacBook Pros. Plus, Apple is making some big moves with Metal for Mac in terms of enabling more flexibility for developers to push the hardware. How do you decide what games to port over?
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- Star Wars: Knights of the Old Republic (Mac);
- Star Wars Knights Of The Old Republic - Mac Specs.
Do you have certain agreements with publishers? Do they come to you, or do you go to them? For the Mac, almost all of our content comes from us approaching a publisher; very rarely do people seek us out. In terms of content, we have established partners who we feel we have a better shot of licensing from.jenkins005.dev.adzuna.co.uk
Star Wars: Knights of the Old Republic
Other than that, we really look at the quality of the game and what the market opportunity is. There are certain thresholds we look for to make sure that there is a positive return on investing money, time and resources in a game.
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Were you surprised when you were asked, or did you pitch to do it? Once we dug in on the project, we realised that to just port the game to Mac was an incomplete story.
Buy Star Wars: Knights of the Old Republic (Mac) on Apple Mac | GAME
The game had a huge modding community since its original launch, but that community was always disconnected from Steam, where the game was now primarily sold. Additionally, there was a lot of clean-up work to make the game better for today, including widescreen resolution support, controller support, bug fixes and Steam feature integration cloud, achievements, Workshop, et cetera. Fortunately Disney was supportive of the update.
Can you think of any instance where you — or any studio, for that matter — have ever put so much work into updating a game so old? We actually really enjoyed the work and are so happy the audience has appreciated it so much. What went into bringing 5K resolution support to a year-old game? This is a benefit of our Mac expertise.
How long did the whole process take, and how many people were involved? Were there any unexpected issues?
What was the most time consuming part of the whole process? I think the biggest win was really our coordination with the modding team behind the super popular The Sith Lords Restored Content Mod. Fortunately, they were excited about what we were doing with the updates and were able to be there with the biggest mod on launch day.