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Due to its fame and reputation for being one of the best video game ever, it naturaly becomes the flagship of what we stand for. Thus we have finally decided to change our name. We are now PlumberVM!
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We used the name ScummVM for over 15 years, and this is with sadness that we say goodbye to it. It is a well known name and we do not underestimate the effort it will take to get the same recognition for our new name. Thus we are calling on your help to spread the news. In the short term this will inevitably lead to some disruption and confusion. But in the long term we are convinced that this is the right decision. With your support we will conquer the world!
Starting from the sewers. With the change of name we have also decided to expand even more the scope of our project. Last year we decided to accept engines for RPG games in addition to adventure games. Now we are also accepting any games that feature a plumber. Work has already started on the little known Super Mario Bros.
We will have a big announcement soon, so stay tuned. On a final note, it will take time for us to update all the places where our name appears. We have started today with our main website and you will notice in the next few days the change spreading to our social media accounts, wiki, forum and the pages not yet updated on our web site. We are also working on releasing PlumberVM 2. This will happen as soon as the last few bugs in our engines for Plumbers Don't Wear Ties and Full Pipe have been squashed. Hopefully we won't find mutant turtles during testing. Squashing those is a real pain!
Comme vous pouvez l'imaginer, il va nous faloir du temps pour faire la revue du code et l'accepter. Voulez-vous participer au plus grand Google Summer of Code? En dehors des menus le jeu ne contient pas de texte. Avant de commencer vos tests, nous vous demandons de lire nos directives de tests. C'est tout. Tout le monde peut voir les traductions, mais vous devrez vous connecter pour faire des suggestions, des commentaires et voter. Contactez-nous en visitant le canal scummvm IRC sur irc.
Vous auriez tort de vous priver Le temps passe vite et la prochaine version 1. Si vous trouvez des bogues veuillez les signaler sur notre base de bogues. Assurez vous de suivre les directives de tests disponibles ici. Veuillez signaler les bogues ainsi que les versions non reconnues dans notre base de bogues en suivant nos directives de soumission de bogue. Un des changements les plus importants de cette nouvelle version et un remaniement majeur de la version pour Android. Quand la version 1. ScummVM 1. Depuis ScummVM 1. Pour tester la future version 1.
Si vous trouvez des anomalies ou bogues veuillez les indiquer dans notre base de bogues. Vous trouverez un guide indiquant comment tester et reporter des problemes ici en anglais. We had been feeling for a while now that we have to move beyond simply recreating old games and actively improving them, while staying true to their original spirit. We talked to John about our plan after a few tequilas and he was immediately on board. Here is screenshot of John's early work with Monkey Island - notice the improved combat system and the subtle tweaks to Captain Smirk's sprite, you'll see why we are so excited.
Vous tombez sur un vieux livre manuscrit. Alors que vous explorez Myst vous en apprenez un peu plus sur ses habitants Atrus, Catherine et leurs fils Sirrus et Achenar. Non, notre intention n'est pas de prendre de plus en plus de temps entre chaque nouvelle version de ScummVM! Donc si vous ne trouvez pas votre bonheur soyez un peu patient. Ne vous perdez pas dans le Labyrinthe, et dans le pire des cas appelez Mr Holmes! Faites-en partie! Mais il n'est pas exclu que ces changements aient introduit de nouveaux bogues.
Nous avons donc besoin de votre aide pour tester ces jeux, y compris les jeux AGI. Si vous trouvez des bogues, veuillez les signaler dans notre base de bogues. Cependant il est maintenant temps de regarder ailleurs. Cela devrait fournir un service plus rapide et robuste. On est en Vous pouvez le faire! Veuillez signalez les bogues et versions non reconnues sur notre base de bogues en suivant nos directives de soumission de bogue.
La police n'a aucune piste. Serait-ce le travail du tueur notoire, Jack l'Eventreur? Les jeux sont-ils faits? Attrapez donc vos disques et aidez nous en testant le jeu! We recently added support for a new game, Sfinx , in ScummVM, and we can now proudly announce that it is ready to be tested. Thanks to the original developers , this game is now freeware and can be downloaded on our web site. And in addition to the original Polish version we are also proposing an English version! Grab our daily build and the data files of the game, and go for it!
You can report bugs on our bug tracker following our bug submission guidelines. If you have the time for it, screenshots are also very welcome! This year is the 20th anniversary of the release of the classic video game Inherit the Earth: Quest for the Orb. The Wyrmkeep Entertainment Co. This all-ages adventure game is set in a world of humanoid, anthropomorphic animal characters. The story follows Rif the Fox as he tries to confirm the rumors that an important relic of the legendary humans has survived and who is responsible for the relic's recovery.
Unfortunately, there are sinister forces involved in the rumors — ones that endanger Rif, his friends, and his society. The video provides a preview of the art, animation and play experience that will appear in the product. In conjunction with this announcement, the company has launched a funding drive on Kickstarter to help in completing development of the game. But this is not all. The full list with all changes mentioned can be found in our release notes and the release can be obtained as usual from our downloads page.
The forthcoming 1. This time around, we have a total of five newly supported games:. But before we can release the latest and greatest version of ScummVM, we need help testing out all these new games. You can always check out which games still need testing on our wiki. There are also a few other old classics on that list that could use another run through. A daily build is all that is required to get started. If you happen to find any bugs, please report them on the bug tracker. After completing one of the games, please let us know on the forums so we can post the results up on the wiki page.
Be sure to follow our guidelines for release testing, which can be found on the wiki as well. And while you play through these newly supported games, please submit some screenshots! Or, the "Better late than never" announcement. It was pointed out to me today that although we merged Voyeur into the master branch some months ago, we never actually called for an official testing period. So this announcement seeks to remedy that. Take on the role of a private investigator. A powerful CEO with aspirations for the presidency has invited his family to his home for the weekend.
There are suspicions of corruption, and you've been hired to find out his secrets, and determine just what he's hiding. As usual, all bugs should be reported to our bug tracker following our bug submission guidelines. While you play through the game, we would also love it if you could take some screenshots for us.
After more than two years since the original freeware release, the ScummVM Team is announcing an update for the Dreamweb packages. Thanks to the work of Simon Sawatzki we have the game manuals as well as the Diary of a Mad? Man available in text and HTML format for the majority of our releases, so you can use your preferred text-to-speech program to read them as your bedtime story. All releases now include these documents and are marked as version 1. Of course, the previously available high resolution scans will stay on the download page as well. The accepted Google Summer of Code proposals have been announced yesterday, and we are pleased to say that ScummVM will be mentoring two students, for projects with a Polish theme.
They will be mentoring three students:. Happy April Fools' Day! Unfortunately, we haven't really got a new developer We do not normally announce new developers here, but we have an unusual and talented developer recently join the team, Edward Snowden. When we first got the e-mail from a dot-ru address which we will not be disclosing, we were skeptical.
However upon verifying his PGP key, we are convinced that this is not some kind of April Fools joke and are happy to welcome a talented software developer with enthusiasm to the team. His collection allowed him to pass a long stopover at an airport last year and he decided then, once he had sorted some personal issues to get around to contributing some code to ScummVM. As an avid fan of Larry Niven, he will be initially working on the TSaGE support for Return to Ringworld along with Strangerke, and will be using the nickname "crazyeddie".
Please can we ask the other developers and users not to bother him about any issues outside of ScummVM and not to send any irrelevant e-mails to his ScummVM address at "crazyeddie scummvm. Due to high demand, ScummVM is extremely proud and thrilled to announce the introduction of achievements to various games.
Games really have no replay value without achievements, so we hope that our loyal users will enjoy finally being able to play them again the way they've always meant to be played. They're finally ready for the 21st century! The ScummVM team managed to put together a huge list of achievements that we wanted to see in various games, including some not-yet-supported ones. From there, we just plugged in our simple dialog and achievement tracking code, and were able to add it to all engines easily.
Soon integration with the forums will be complete and you will be able to share all your achievements there. LordHoto was really excited to work on this feature saying, "This is the coolest feature I've added to The Legend of Kyrandia. Linux gamers should be thrilled for all the achievements they can now earn! Gabriel Knight: Sins of the Fathers Screenshot 1. Gabriel Knight: Sins of the Fathers Screenshot 2.
Gabriel Knight: Sins of the Fathers Screenshot 3. We are very excited to announce that we are going to be doing things a little differently this year. Both projects will be working hand in hand with students and mentors over the coming months. The first obvious sign of this collaboration can be found in our merged GSoC ideas page. So if you're interested in being a GSoC student this year, please take a look at the ideas page and come and talk to us. We have a lot of exciting things to suit a range of skillsets and we also warmly welcome task proposals other than those on the list if you feel so inspired!
Perhaps it is because both our project and the program have unusual letter casing? The world may never know, but we are thrilled to be accepted again and welcome fellow students to join our team and work on awesome 2D point-and-click adventures. If you are an eligible student for the GSoC and want to contribute to your favorite open-source project, take a look at our project ideas , but you always can offer your own.
You are Jerome Lange, a Bogart clone private eye who's received an invitation from an old friend to join her at Mortville Manor to help with a desperate situation. With a name like Mortville you might suppose something is seriously wrong and, yes, you're right. Your old friend Julia has already departed to Deadsville. So, grab your disk and copy the files, then start playing using the latest daily build of ScummVM and help us testing it.
Lord Horrible has sent you on a quest to kill the Queen of Everything, playing the role of the horribly disfigured Phlegmwad you will have the chance to choose how to not? So, download a copy of the game and start playing in the latest daily build of ScummVM and help us with testing this open-ended game.
As usual, all bugs should be reported to our bug tracker. You can find a list of data files in the data files page on our wiki. Of particular note is the need for a copy of arial. For further information, check out the bug submission guidelines. The Neverhood needs you! Klaymen, our hero, wakes up in a building in the strangely empty world of Neverhood.
It's up to you to explore and find out what happened to Neverhood's wacky clay world. They were wrong. The only remaining work still in progress is a card game available on the in-game consoles, and is completely unrelated to the main story. This is a direct sequel to the original Ringworld game.. But it turns that their ship has suffered problems. And fixing them and getting to Ringworld will only be the start of their problems.. The Wintermute engine has been in the works in ScummVM for a little over a year now, and it has gotten more and more mature, to the point that we feel it is getting close to being ready for release.
Since the amount of games involved is rather huge, we'd love to get some help with a round of testing before we check off on the engine being ready for our next release. Thus, we have semi-arbitrarily selected a set of Wintermute-games that would benefit from some testing, and hope that some of our wonderful users are willing to take them for a spin. If you are interested, head on over to our WME Testing thread. As I write this post, it is now the 11th of October and we have over commits in the ScummVM Git repository Thus on the project's 12th anniversary, I believed ScummVM deserved a present This visualization is powered by Gource.
If you want to play with this yourself or render a full length HD version, then you can find the scripts to do this here. It's not very often if ever that we add 4 new engines in a single release, but yes, these have been busy months for the team indeed. Other significant features include support for the Macintosh version of Discworld 1 and the music in the Macintosh versions of LucasArts adventures, an update to the latest Roland MT emulation code, a new cool grid chooser for your savegames, an extended FluidSynth configuration dialog, and major bugfixes to bike fights in Full Throttle.
Of course, there is much more; you can find the full list in our release notes and the release itself on our downloads page. We'd like you to join us and warmly welcome those four students and wish them all the best for the next 3 months. We also are really grateful to Google for giving us the opportunity to mentor students this year and benefit from their passion. Greetings, fellow adventure gamers! We have finally come to the point when ScummVM 1.
A daily build should be used for testing these, and if something goes unexpectedly wrong, please report it to our bug tracker. The completed games need to be reported on our forums and we will update our release testing page. For a usable test report, we need you to provide the version, language, and platform of the game you're testing. And, of course, please stick to the testing guidelines. This release also has another interesting aspect. Depending on how intensively games are tested, we will add support for one more game: Hopkins FBI.
We are also in need of screenshots too! Please submit them to our patch tracker. By adding the external digital music files provided for free by James and with our ScummVM software, users can enjoy the updated soundtrack within the actual title as it is played. Developers of ScummVM then add code so the newly created files will work within the titles.
To download the enhanced soundtrack, click there. We're hoping to find another group of students who want to help out the ScummVM project and get paid for 12 weeks of coding work over the summer. Maybe you'd like to help us improve support for games, or enhance our user interface?
Perhaps you'd like to revamp our OpenGL support and accelerate the rendering of some engines? Or do you have even bigger ideas, like starting support for yet more games? If any of this seems like a good way to spend your summer, take a look at our ideas list , or drop into our IRC channel scummvm on irc. Beware: the application period is from April 22 to May 3, so be sure to talk to us in time! We know from previous years that it's really helpful to apply early, and to get involved with the ScummVM community so we can help to revise your application.
My Canaletto | Explorations diverses et variées
It's the year ; you're part of an agency created to protect the integrity of the timeline after time travel has been invented. After it is detected that someone has changed the past, it's up to you to repair the time stream! So go grab the latest daily build of ScummVM and play through the game to assist us in testing! If you find any bugs while playing, please report them to our bug tracker following our bug submission guidelines.
For information on how to extract the data off the disc, follow instructions listed on our wiki. After saving an old peddler from a band of bandits, Fenimore Fillmore finds out about three skulls that will unlock the lost treasure of the Toltecs! It's up to him to find the golden skulls and the treasure, before the bandits do! So grab your copies of the DOS versions of the game and start playing in the latest daily build of ScummVM and help us with the testing, while enjoying this great cartoon western adventure game!
As usual all bugs should be reported to our bug tracker. Grim Fandango was created on the peak of LucasArts games popularity. The ever-inspirational Tim Schafer in a fury of artistry packed together the best atmosphere he could create and the game was born. For a while there was great and steady efforts on creating an engine which would run this masterpiece on the modern hardware. The project is called ResidualVM. After more than 9 years of hard work, our "sister" project, ResidualVM has reached a stable state and is now announcing their first stable release.
We survived the apocalypse! Let's celebrate that: grab your original of Grim Fandango and visit their site! The city of Waterdeep is in dire need of heroes to defend it from the evil below the city. Assemble a group of four heroes, heed the call of the Lords of Waterdeep and start your quest in the sewers below the city!
But beware, for this is not your only quest. Archmage Khelben needs you to investigate strange happenings near the Temple of Darkmoon. People around it are disappearing and human remains are found in shallow graves. So grab your copies of the DOS versions of the games and start playing in the latest daily build of ScummVM and help us with the testing, while enjoying these great games. However, please make sure you have got all the required data files before you report a bug.
The ScummVM team, in close collaboration with Nayma soft the legal rights owner and DotEmu, is happy to announce support for Tony Tough in our development branch. The title is available for purchase from DotEmu. However, the game was tested only on Windows and Linux, so we would like to announce our usual testing period. Please grab the game from your attic or purchase it from DotEmu, test it with a daily build and submit your bug reports to our bug tracker.
We would also like to take this opportunity to announce the affiliation program with DotEmu: By buying games through this link or by using the banner on the right side of the page, you will be supporting ScummVM. This game was originally released in and is set in a cyberpunk dystopian city where a bartender named Ryan has been having some disturbing dreams You can find the freeware release for English, French and Spanish on our downloads page. The ScummVM team would like to make it clear that this game was given a 15 certification at release as it features a disturbing story and violence, and is thus not suitable for children.
If you happen to own an original version not yet available on our download page, please contact us so we can work on making it free too! After the previous announcement, several of you asked for the Italian version of Flight of the Amazon Queen. We would like to thank Hkz for providing the original CD and John Passfield and Steve Stamatiadis for accepting our request to make this version freeware. The ScummVM project team is therefore proud to bring you the Italian version of the game, using English speech with Italian subtitles. Jakimusha worked on a testing framework, Singron on improving our scalers by creating a plugin system, Somaen on the integration of the Wintermute engine in ScummVM, and Upthorn worked on improving our code for saving games.
The Wintermute engine has already been merged, and pull requests for the new testing framework and the new scaler plugin systems are currently being polished. While Upthorn's project didn't last the summer, we have a pull request which adds much-improved support for saving games to the composer engine. We'd like to thank once again Google for their organization, their support and for accepting us this year again.
ScummVM made a great step forward thanks to them, once again! We'd also like to warmly thank Jakimushka, Singron, Somaen and Upthorn for working this summer with us, with a special mention for Somaen who decided to keep working for ScummVM on Wintermute. We hope that some of the others might do so too! The 7th Guest is James' 5th enhanced soundtrack released so far with another on the horizon. The project enables users of ScummVM who own the original game the ability to experience game MIDI music through high quality modern equipment without any of the cost, which has been in this case edited and recorded on James' Tyros4 keyboard, currently Yamaha's flagship model.
James continued "With the wonderful soundtrack originally in MIDI format, it was an obvious title to target for enhancement and I appreciated that Trilobyte Games gave their blessing". You can download the enhanced soundtrack that is compatible with ScummVM 1. We all love to feast on the most sumptuous of gaming titles and our latest release will fulfil your craving for even more classic point and click adventures.
Version 1. Once again, it's time to start a new testing season to prepare the release of ScummVM v1. As usual, we have announced several new supported games:. So, go grab your favorite games, and play through them using a daily build. Soltys is also available as a freeware on our download page. If you find any bugs, report them on the bug tracker.
Once you've completed a game, please report it on the forums so it can be added to the release testing wiki page. When reporting, make sure you provide the version, language, and platform of the game you're testing. Any other questions? Go see the Release Testing guidelines. We are proud to announce that yet another Coktel Vision game is supported now.
As always, we would like you to make screenshots along the way as well, and submit them to our patch tracker. See the bug submission guidelines and screenshot guidelines for more help on these topics. Traveling to Tokyo, you begin your search. But time is running out, because the mad scientist is about to transform her into a cyborg- Geisha So, be quick and grab the latest daily build of ScummVM together with your copy of Geisha.
Report all bugs to our bug tracker and submit screenshots of the game to our patch tracker , following the bug submission guidelines and screenshot guidelines. No, not this nightmare: you're Ryan, a bartender who can't sleep peacefully for months because of weird dreams and nightmares. During one of those, a monk suggests you become the deliverer who would keep the Dreamweb safe by killing its enemies. Please post any bugs you find in the bugtracker , following our bug submission guidelines. Any screenshots of your playthrough is welcome. Since then, we received many good applications and we asked a lot of efforts to the students to clarify and enhance theirs.
We'd like to thank them all for all these efforts! Yesterday, Google announced the list of accepted students and tasks per project and it's with great joy that we announce you that this year, 4 students will be working on ScummVM tasks:. We'd like to welcome them warmly and to wish them the best! And of course, last but not least, we'd like to thank Google for giving us the possibility, once more, to work with talented students during summer time. Thanks to ST for providing a screenshot of one of his Groovie C tools. No, we're not moving to a new website. The Windows Phone 7 port has been the main target of our work as I'm more familiar with the touchscreen controls.
Since going through each engine is very tedious work, I've only worked on the engine I'm most familiar with: Groovie. And, I think the results speak for themselves. I'll have the source code up on GitHub soon, but here's a brief snippet of some working converted C code. Cedric is one of the most famous characters in Sierra history. However, he has divided the fanbase into those who find him slightly irksome and those that adore him. Cedric integrates directly into those games and can interact with the game as well as the player.
A set of screenshots of this mode and of King's Quest V can be found at the end of this news post. Some of the other developers have also chimed in with their opinion on the subject. ScummVM PR officer Strangerke said, "ScummVM has always been about improving the quality of these games and now we finally have the opportunity to bring one of Sierra's most beloved characters to all the other games we support. Indiana Jones and the Fate of Atlantis Screenshot. The one hour long audio show discusses the origins of ScummVM, the challenges involved and the exciting future ahead.
The podcast also includes several MIDI tracks from classic point and click adventure games, reminding us of the fantastic legacy of this genre. The podcast can be streamed or downloaded from James' own website. We are very proud to announce that ScummVM has been accepted for another year as a mentoring organization for the Google Summer of Code.
So now it's your turn to show your motivation and your love of 2D adventure games: if you're an eligible student for the Google Summer of Code and want to contribute to your favorite open-source project, take a look at our idea page , or propose your own! We are waiting for your questions and suggestions on our irc channel: scummvm on irc. The full list of changes can be found in the release notes and the release binaries for many platforms are located on our downloads page. No, not that force, it's Blue Force. Jake Ryan has just graduated from the Policy Academy, and it's up to you to guide his actions as he starts his police career.
He'll quickly become involved in solving a series of crimes which, unbeknownst to him, are inextricably entwined with the murder of his parents when he was a child. Take a little break and compose yourself. After tireless weeks of work, the ScummVM team is proud to announce support for two children's adventure games — Gregory and the Hot Air Balloon and Darby the Dragon — And on top of that, you can also play some interactive books from the Magic Tales series. So, if you can find your childhood spirit, dig out your copies and enjoy those adorable games.
To play these, you'll need a daily build of ScummVM. Any lurking bugs you find should be reported using our bug tracker , and along the way, please consider making few screenshots, following our guidelines. We are also looking for additional information on localised versions and Magic Tales books. If you have one which is not recognized by the latest ScummVM daily build, please follow the guidelines here and report this to the team or as a bug. Chief finally found a husband for his "beautiful" daughter, but before the end of the ceremony, Leon escaped. So now Special thanks to L.
You'll need a daily build to get started, then grab the game on our downloads page and test it! While you play through the game, we would love it if you could take some screenshots for us. If you would like to contribute further, you could invest some of your free time in translating Soltys and Dragon History, which should be easy to translate to most European-based languages.
He has already released the Simon the Sorcerer , Discworld and Inherit the Earth versions and can now add Beneath A Steel Sky to his completion list: "I have tried very hard to remain faithful to the originals in respect to the excellent composers creations He continues " There has been a lot of support and interest from Beneath A Steel Sky fans, who have been monitoring its progress very carefully and it is with great pleasure I can finally play Beneath A Steel Sky using new versions of the original soundtrack with many thanks to the developers of ScummVM for all their hard work in making this feature possible".
James uses the Yamaha Tyros4 keyboard hooked up to his computer via USB and after going through various tweaking, recording and editing, a finalised music track is born. You can download the enhanced soundtrack from James' Beneath A Steel Sky page, where instructions are also included. You can follow and show your support for James on both Twitter and Facebook. It has been over 10 years. We are here thanks to the work of developers. I would say those were a great ten years. As always, there are many more new features; you can find the full list in our release notes and the release itself on our downloads page.
This year, two students were accepted for ScummVM:. Tiqpit worked on improving the AGI Engine. Sadly, he decided to quit before the end of his tasks, but his code was of such good quality that it is now merged into master, so ScummVM benefits from his work. Enginmanap worked on objectifying the CruisE engine. He did a great job, and his work is currently being polished before a final merge into master. We are really grateful to Google for all of their support, and are already working on GSoC tasks.
However, we need your help first in testing out a few games before we can release. In addition to the two new games for this release, Lands of Lore: The Throne of Chaos and Ringworld: Revenge of the Patriarch , we have a few other games that need testing. Please take a look at our wiki page to see which games need a playthrough. As with all release testing, you'll need a daily build to get started. Once you complete one of the games, please let us know on the forums so we can throw the results up on the wiki page. Further information can be found in the release testing guidelines.
And Strangerke would like to remind you to grab a couple of screenshots of Lands of Lore: The Throne of Chaos and Ringworld: Revenge of the Patriarch for us and submit them according to our guidelines. No, it's not Tolkien's Ring, it's the Ringworld. Join Quinn, Miranda, and Seeker-of-Vengeance as they seek to unravel the mysteries of the Ringworld and find a way to stop the insane Kzinti Patriarch. Of course, all bugs should be reported to our bug tracker. We are proud to announce a maintenance release of the ScummVM 1. This release has a number of fixes, mainly related to audio.
Also, several games had slipped past testing for 1. The release can be found on our downloads page and full release notes are also available from our site. These are amongst the last words of Timothy, one of your friends; But when the Dark Army is on the march, there is no time for mourning the dead. Time is essential in the race against the evil sorceress Scotia, so you had better continue your journey to save the realm of Gladstone. Please do not ask us to support other RPGs! However, please make sure you have got all the required datafiles before you report a bug.
It has been longer than usual since the last release. Nevertheless the team is happy to announce the release of ScummVM 1. The release is truly feature-rich: in particular we are introducing support for a new platform, WebOS, and adding a set of new games: Urban Runner , Playtoons , Toonstruck , Hugo series, Living Books , Backyard Baseball. We have also continued to work hard on the SCI engine, so Amiga and some Macintosh versions of the games are supported now too. Many of our ports received improvements, and a number of bugs have been fixed in practically every engine.
Thus your gameplay should be smoother and more enjoyable. As usual, the release can be found on our downloads page and full release notes are also available. The ScummVM team is announcing another round of release testing in preparation for our next release: 1. Since our last release, we've been very busy working on adding support for more of your favorite games. Backyard Baseball. You can see more info on the bugs we fixed and the features we added over here. Like with our last release testing, not all games will be tested; only games that have had significant changes to their codebase since the last release are up for testing.
As usual, the list of games to be tested is on the wiki. Those games aren't going to test themselves! Download a daily build and report any bugs you find to the bug tracker. If you complete a game, please let us know on the forums so we can throw the results up on the wiki page. Be sure to provide the version, language, and platform of your game when reporting a completion. Go check out the release testing guidelines. Continuing our incredible pace of one announcement per month, we're proud to be able to ask you to grab your copies of Hugo's trilogy DOS or Windows version and try them out in ScummVM using the latest daily build.
So buy them if you don't own them, copy the required data files and give them a try! Don't hesitate to report any bugs you find in the bugtracker , following our bug submission guidelines. Screenshots are welcome too, as usual! Through the tireless efforts of a few coders, Strangerke, LordHoto, and Hkz, they have managed to come up with an amazing per-game gesture system. This new Kinect input system recognizes player input and translates it to mouse and keyboard presses which are then processed by the game engine.
Unfortunately, this currently only works with the Kinect for Linux drivers. The code is still very much a work-in-progress, but we've put up some screenshots of various developers testing out their favorite games in ScummVM. Stay tuned for more info and a daily build should be expected within the next few days! We're pleased to announce that the next release of ScummVM will have support for several "Living Books" games! It's time to relive your childhood memories or memories of your children! The sadly now grown-up ScummVM team no longer has all of these games lying around, so we need your help in testing the games to weed out any remaining bugs.
We hope to support the rest of the games in the future, but in the meantime, we hope that these are enough to keep our loyal users occupied. Be sure to grab a daily build when testing. If you spot any bugs while enjoying these classic interactive stories or even just complete one, we'd really like to know over on the forums. Be sure to drink your ovaltine post them to the bug tracker ; and keep those bug submission guidelines in mind.
And if anyone happens to take a few screenshots before nap time and wishes to submit them, we would be eternally grateful. ScummVM is pleased to announce that it has been accepted for participation in Google's Summer of Code program. Should you apply and be selected you will be rewarded, both financially thanks to Google and with gratitude, encouragement and the legally mandated minimal amounts of abuse by the ScummVM Team upon completion of a successful project.
Now run along and pick up some interesting ideas from our Open Tasks page or be creative and propose your own ideas and apply. Make sure you read our requirements on the Open Tasks page and review the rest of our Summer of Code notes on the wiki. Having participated for several years we cannot stress how beneficial it can be to apply early, revise your application as you go and really get involved with the community.
The final deadline for applications is April 8th at UTC. If you have any questions or comments, feel free to send an e-mail to the scummvm-devel mailing list , drop by our forum or pop into our IRC channel scummvm at freenode. After having hosted our source code in Subversion for five years to the day , we have today moved to the Git distributed version control system , hosted on GitHub. For users nothing should have changed, but for developers it should now be much easier to contribute to ScummVM. With his sidekick Flux Wildly, help him to solve the tons of puzzles in order to get back home to the real world!
You can find the required datafiles here. Any screenshot of your playthrough is welcome. New year, new supported games. And we are proud to announce two of such newly supported games right away! The first one is the FMV-tastic detective mystery Urban Runner : You are the investigative reporter Max who's being hunted for a murder he didn't commit by both the police and the actual killers.
Can you escape your hunters and solve the crime? The second one is an obscure interactive storybook for children of the Playtoons series: Bambou le Sauveur de la Jungle. We have only managed to find the French version of the game; other language versions may or may not exist. Information on these would be very much appreciated. The needed datafiles can be found here and here. Bugs should be reported to our bug tracker , but please follow our bug submission guidelines. Screenshots of both games would be great too!
The last ScummVM release in this year just has been released. This is a maintenance release and is aimed to fix several important bugs since 1. It is available from our downloads page and full release notes could be found here. Yes, truly, it took us just 6. From now on, it is available on ScummVM's downloads page Look for version 1. You may jump straight there, or stay a bit longer and see what cool new features are included. As you have probably already realized, this release has support for SCI, and moreover, the list of compatible games goes beyond the original FreeSCI which was merged about 1.
To see a comparison between undithered graphics and the original, watch this video produced by one of our SCI engine developers and see for yourself. Unfortunately we had to declare the PalmOS port officially dead. As usual there are tons of engine-specific bug fixes. Take a look at the release notes if you want to know more. But wait! We would like to tell a little bit about another long-awaited feature new in this release. After all these years we are finally going international, and the ScummVM GUI can be translated into any language well, almost any.
Besides this there are a lot of smaller improvements like tooltips, radio buttons, improved usability and we support more games running from original media without the need to shuffle the game files. It's time to point and click at several other ScummVM games that need testing before we can publish a new version. This testing season we have two new games up for testing: Fascination and Maniac Mansion C64 version. Contrary to previous testing seasons, not all games will be tested.
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The number of games supported has grown significantly and testing all the games is too much. So for this testing season, and testing seasons onward, we've decided to only put games up for testing that have had significant changes to their codebase since the last release. The page also lists games that are not required to be tested, but feel free to test them too if you don't have any of the other games that require testing. Note that the SCI games are not on the testing page.
The SCI testing went well and they do not need to be tested again. So what are you waiting for? Go test some ScummVM games using a daily build and report any bugs you find to the bug tracker. After completing a playthrough of a game, please report it on the forums so it can be added to the release testing wiki page.
Make sure you provide the version, language, and platform of your game when reporting a completion. Consult the testing guidelines should you have any other questions. You're Doralice, the cutest airline captain of the Paris-Miami flight. During your last trip, a dying passenger asked you to deliver top secret vials. Will you succeed in your mission, avoiding deadly traps and solving every mystery? Please note that the CD version requires some manipulations and the ScummVM tools to extract the required files. Get the latest daily build of ScummVM and your version of the game and give Fascination a try!
Please post any bugs and unrecognized versions you can find to our bug tracker , following the bug submission guidelines. And if you find interesting sights, be sure to submit your screenshots.
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However, we need your help in testing the SCI games. That's right, you, the loyal ScummVM user. As you play through the game, try not to die too much, save often, and note down any bugs that you find so you can report them on the bug tracker. When you've finished going through a game, go report it on the forums. If you feel up to the challenge, move on to your next SCI game! And if you're really feeling the Sierra vibe, go test all your SCI games that are up for testing!
Even if you don't have any SCI games, you can still help out. There are many SCI demos only choose those on the supported demo list and fan games out there that are waiting for you to test them. Only four weeks since our last release and already ScummVM 1. This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1. Take a look at the release notes if you want to know a bit more.
And don't forget to visit our downloads page to get the best ScummVM ever! Google recently announced the list of students for this year's Summer of Code program. For ScummVM, the accepted students and their respective projects can be found at our landing page of the GSoC site. The ScummVM team and especially the mentors welcome our 4 students this year: Neeraj , Tony , Michael and Alejandro who will be tackling a range of interesting projects. Congratulations, the best of luck and enjoy coding this summer We would also like to take the time to thank everyone who applied for ScummVM GSoC places this year but was unsuccessful.
We hope we can welcome many of you into our community. Another 4 months passed, a lot of hard work done There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. Plus there are two completely new engines for the games Dragon History available for free from here and TeenAgent available for free from GOG. And finally there is now a port for the Nintendo 64 game console! There is one grain of salt, though: If you want to play Nippon Safes Inc , we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game.
Also the background music in Pajama Sam 1 isn't working correctly in the Kitchen and Mine areas anymore. We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1. In fact, you can help us make 1. And now go and get it while it's still hot from our downloads page , grab a build for your favorite device and have fun :. Today, we would like to announce support for Urban Runner! The game has finally reached a completable state in our subversion tree. Now you can play as Max as he runs from the cops for being accused of a crime he didn't commit.
You might even fall in love along the way. We would really appreciate it if you would go and test this game for us. When you find bugs, go report them here. When you have questions about reporting bugs, go here. Also, if you need a daily build, be sure to check out this page. This is a great privilege and honor for us, and we would like to share this with you, considering that you are:. If you match all criteria, we would love to invite you to apply as a student. You will be rewarded, both financially by Google and with fame, gratitude, cherishing and adoration by the ScummVM Team upon completion of a successful project.
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Now run, pick some interesting task from our Open Tasks page or be creative and propose your own ideas and apply. Make sure you read our requirements on the Open Tasks page. If you have any doubts or questions, feel free to e-mail to scummvm-devel mailing list or come to scummvm IRC channel at freenode. It's time once again to go out and test all your favorite ScummVM games as we gear up for another release of our humble little software.
We have several new games announced as supported:. The shirts sport the verb list from Maniac Mansion on the chest, the updated logo on the upper back, and the scummvm. Shirts are now available in sizes small through 3XL. If you need a larger size, please contact sales[at]combobreaker[dot]com with a request.
Shipping to the USA and Canada is free, and shipping elsewhere is offered at a discounted rate. Head over to Combobreaker. Do you think you can solve this mystery? Are you willing to take the role of Mark Hopper? A teenager hired by the RGB to infiltrate the mansion of John Noty and discover why and how he is becoming so rich. That's right ladies and gentlemen, TeenAgent is now ready for testing!
You will also need a Subversion build of ScummVM. As usual any bugs should be reported to our bug tracker. The place is the Czech Republic. You find yourself surrounded by inventive minds producing the latest Czech point-and-click adventure, and historically the first Czech CD-ROM-based adventure game.
You are Bert, a young dragon with a taste for adventure. After being corrupted by an evil magic wand named Eveline, you are desperate to remedy the mischiefs you created. You decide to set out to find your father who disappeared a while ago. The game is available in Czech, English, and Polish so you have no excuses!
All bugs should be reported to our bug tracker. It was just 3. Ladies and gentlemen, please greet the one and only ScummVM 1. We worked very hard on stability in this release, and in addition to all that goodness available since our 1. The release is available from the usual place , and the full list of changes can be found right here in the NEWS file.
Now jump to the downloads page , grab a build for your favorite device and spread the word that ScummVM is 1. As you may have already noticed, we are in the process of switching from our old trusty logo and icons to new, slightly revised versions. The main change is that the lowercase "s" has now become an uppercase "S" -- this is meant to help stop the confusion lots of people seem to have about our name: We are called "ScummVM", and not "scummvm" Besides that, the new logo was touched up by its original author, Jean-Marc, to produce higher quality versions in PNG and SVG format of both the logo and the icon.
As a result, they look better and yummier than ever before. We are not yet completely done converting everything to the new logo and icon boy, they are really present in lots of places , but are actively working on it. The upcoming 1. As all of you have probably heard, we are still in the testing phase for the 1. So far we have gotten many testings results, because of you, our fellow users. Thanks again to all the people who have already done testing for the next release.
Sadly, we are missing some tests for certain games though. Here is the list of games for which we really need some testing results:. If you own one of these games please grab a daily build of ScummVM and play through it. Submit any bugs you discover along the way to the bug tracker. When you complete a game, report it on the forums so we can add it to our release testing wiki page. Be sure to provide the version, language, and platform of the game you're testing in addition to the name of course as well as what platform you are testing on. You can find more details on testing over here.
As you can see on our release testing wiki page , almost all testing results are from our desktop ports. A House. A Houses Homestay. A Little Bird 2 Guesthouse. A Little Villa. A Mansion Hotel. A Nice Resort. A One Boutique Hotel. A Phangan Hostel. A Residence. A-Na-Lay Resort.
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