Games like mad father for mac
Meanwhile, Gai has been sold by his family into Miyon's temple. Will the two save or destroy one another? Want to save this game for later? As you play the game, it changes—subtly, almost imperceptibly—to reflect your perspective. It's a horror game unlike any other, and as you'll discover, its truths are entirely subjective. Event is an award-winning narrative exploration game where you must build a relationship with a lonely spaceship computer to get home. Set in a retrofuture inspired by sci-fi classics such as A Space Odyssey, the game is about forging a personal relationship with your only companion, an insecure AI entity capable of procedurally generating over two million lines of dialog.
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Phoenix Online Publishing. Something ancient and evil is stirring in Victorian England. Only you can stop it. Journey to the brink of madness and beyond as you set forth alone into the dark. Cursed Sight. A demo version of the game is available so please feel free. Benjamin Rivers. The Dig. The greatest mystery of all awaits An unbelievable adventure is waiting for you on the other side of your computer screen. A team of astronauts has been mysteriously transported to an ancient, yet advanced civilization.
With ILM-contributed special effects, a sensational musical score, over locations and hundreds of puzzles, The Dig promises to take you where you've never been before. The Dream Machine. The Sleeping Machine. The Dream Machine is an award-winning adventure game about dreams and voyeurism. It's built by hand, using materials such as clay and cardboard. The King of Shreds and Patches.
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Jimmy Maher. You, respectable printer Robert Fletcher, are invited to dine with your old friend John Croft, a dissolute theatrical type newly returned from his years abroad in Heidelberg. But by the time you've arrived Croft hangs dead from a rafter, with a mysterious sigil painted on the wall, and surrounded by scattered pages from several different manuscripts as well as a diary that tells an ominously suggestive story. Kentucky Route Zero. Cardboard Computer. Sleep on the bed to make it move.
38 Games Like Mad Father for Mac
Bait the zombie into the fifth room and pull the pot back as you retreat. Lastly, run out and close the door to the fifth room try to walk through and it'll do it automatically to trap the zombie. Tunnels How do I get past the patrolling zombie? Pull the plank and push a sandbag on it to weigh it down.
Chainsaw the chandelier when the zombie is underneath. What do I do with the mandrake? You need Earplugs to avoid dying. Smash the cracked pot in the Cultivation Room with the Hammer to get some. And then what?
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Take it with you to the Dead End and place it in the little niche in the rocks to kill? Use the Scalpel on the dog to get the key back. Endgame Choosing to "Grant mom's wish" leads to a bad ending. Choosing to "Save father" leads to a potentially better ending. If you haven't fulfilled a certain requirement, you're forced onto another bad ending. If you have, you have the option to get that or the true ending.
Collecting all 21 gems gets you an extra scene after the true ending, after which the If story and Gallery are unlocked. Gem Locations Found Normally 1. Entrance Hall 3. Attic 5. Courtyard 7. B1F Cultivation Room B1F Open Room B1F Passage B2F Passage Tunnel Big Passage Tunnel Cultivation Room Special Events Give the eyeless girl in B1F Hall eyes Part of the plot, silly Fulfill a requirement in B2F Laboratory Use the chainsaw to let the subject run loose Free the man in the B2F Jail Go through the optional caves from the upper-left cell for the key Help the stuffed dog in the left B3F Private Room Get a bone from a skeleton and put it in its mouth.
Push the table in the Reception Room over to the top-left dresser to get a Kukri Knife, then use that to cut the spider web in the Changing Room. It's on the far-right shelves in the Kitchen. I did a loop to the Storehouse; how do I proceed? Push the crate off the edge to get the Mini Chainsaw. Use it to break the wooden barricade. Cut down the hunk of ham with the chainsaw, use it on the stove to fry it, and give it to him on a plate. The final task is to imitate the peeking girl. Run away from the monster into that room.
Bait the monster into the fifth room and pull the pot back as you retreat. Lastly, run out and close the door to the fifth room try to walk through and it'll do it automatically to trap the monster. Tunnels How do I get past the patrolling doll? Pull the plank and move sandbags onto it to weigh it down.
Chainsaw the chandelier when the doll is underneath. Take it with you to the Dead End and use it at the far-right of the cliff kill? B2F Mirror Room The mirror's showing you where to look Tunnel Cultivation Room Once freed, one of the mandrakes is glowing Special Events Help the stuffed dog in the left B3F Private Room Get a bone from the mandrake after uprooting it and put it in its mouth. After the Intro Go into the Nursery and take Snowball.
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Go into the Bedroom left of the Nursery and leave, then come back in to get the Archives Key. Go into the Archives and look through the shelves for the Code Memo. Make sure to read The Flame Egg. Use the note's hints to figure out the code for the safe in the Bedroom , then open it for the Lamp and Mom's Perfume. In the Reception Room accessed through left door in Entrance Hall , push the stool over to the top-left dresser and stand on it to get the Cutting Knife. Go to the Kitchen through center door in the Entrance Hall.
Get the Oil on the counter. With the Lamp from the safe, go into the door under the Kitchen rug. Fill the Empty Lighter with it. Go into the door on the right of the Entrance Hall to reach the basement stairs. Burn the monster with the Lighter and Oil.
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Make sure to find out where to use it before the ending. Get the Ladder in the Open Room. Return to 2F and go all the way right to the Attic. Use the Ladder to get up, then push the movable pot off the edge to break it open and get the Mini Chainsaw. Backtrack to the Open Room and use the chainsaw to smash the barrels in the way. When you find the crying girl in the cell, make sure to attempt to show her the Eyeball Bottle. Go to the Reception Room on 1F. Check the painting and move it aside.
In the Courtyard, use the Wood Bucket at the water and carry it to put out the fire in the Reception Room. Drop the Eyeball Bottle down the hole in the fireplace. Return to the cell and let the girl come out, then pull the lever inside the cell to open the door.
After finding that the corridor loops, go left and talk to the woman to get her to follow you. Once she's gone, the corridor will no longer loop. B2F Go where the old man points: right through the wall.
Chainsaw the wooden crate in the B2F Laboratory to get the Forceps. Go to the Toilet bottom-right room from B2F Passage.